Deryni Adventure Game

Deryni Adventure Game

The Cover of Deryni Adventure Game
Designer(s) Aaron Rosenberry, Ann Dupuis, and Melissa Hoale
Publisher(s) Grey Ghost Games
Publication date 2005
Genre(s) Fantasy
System(s) Fudge RPG

The Deryni Adventure Game is an Role-playing game that is based in the Deryni novels created by Katherine Kurtz.

Contents

Setting

The setting closely resembles earth's medieval Period except with the inclusion of the Deryni, a race of humans with powers like mental telepathy and telekinesis. Many of the stories focus around the conflicts between these two races.[1]

System

The Deryni Adventure Game uses Freeform Universal Donated Game Engine (FUDGE), a system created in 1992 by Steffan O'Sullivan on the rec.games.design newsgroup. Its design focuses more on the story and the player instead of dice throws.

History

The Deryni Adventure Game was released in 2005 as one of the first products to be designed around the Fudge RPG system. Licensed by Grey Ghost Games, Deryni Adventure Game also has custom dice, and a full size poster map of the Eleven Kingdoms and is the second main product of Grey Ghost Games.[2]

References

  1. ^ "Chapter 3 "The Deryni"". The Deryni Adventure Game. Grey Ghost Press. 2005. p. 26. 
  2. ^ http://www.fudgerpg.com/products/deryni-adventure/ggg6001.html

External Links